![quantum break pc vs xbox quantum break pc vs xbox](https://i.ytimg.com/vi/pjUvQB5vahI/maxresdefault.jpg)
- #Quantum break pc vs xbox 1080p
- #Quantum break pc vs xbox update
- #Quantum break pc vs xbox full
- #Quantum break pc vs xbox windows
The scene just looks much better overall.īy and large, the drops are not massive: we're still in the high 20s here, so we hope that a further optimisation push can bring it level with the base Xbox One while retaining the big visual upgrade.
#Quantum break pc vs xbox windows
Look at the windows on the school building, the distant tree or the additional texture detail visible on the right. It seems that details are pushed out further on Xbox One X. Curiously, the Xbox One X version is currently missing film grain. The improved resolution helps create more refined scenes and allows for improved reflections while eliminating the remaining aliasing. There's also an apparent difference in brightness in certain scenes. On Xbox One X, all of the smaller details and text within the scene are now fully defined and legible. This shot demonstrates the benefits of the increased resolution.
![quantum break pc vs xbox quantum break pc vs xbox](https://www.product-reviews.net/wp-content/uploads/quantum-break-xbox-one-size.jpg)
Even using the lower resolution mode, we see a nice improvement over the older console.
#Quantum break pc vs xbox 1080p
Here's a comparison of the 1080p and 4K modes available on Xbox One X stacked up against the standard Xbox One. Frames are dropped but it is relatively infrequent - which is not the case with the Xbox One X build we saw, where combat is clearly choppier than the base console, a situation we confirmed once we got back to base and replayed the game. Quantum Break targets 30fps but uses adaptive v-sync, introducing screen-tear if it can't hit its render budget. Microsoft's target for the Xbox One X spec is all about delivering a 4x to 5x boost to resolution with the same ballpark performance level. And it's got to be said that visually, Quantum Break still holds up very well, with highly detailed character models, beautiful volumetric lighting, a nice implementation of global illumination and excellent post-processing effects.īut the fly in the ointment - on the early build we saw, anyway - is performance. Either way, textures are much sharper as a result. In addition to the resolution bump - which offers a massive improvement alone, as the shots below should illustrate - texture filtering is also greatly improved, which could be a combination of the increased resolution and a higher level of anisotropic filtering. In this case, however, it does at least play into the visual design of the game, which aims to appear more filmic - that is, emulating the look of a camera rather than a super sharp rendered image. The reconstruction helps create the illusion that it's running at a higher pixel count, but unlike checkerboard or sparse grid rendering, it lacks both the clarity and sharpness of a 4K image. Essentially, we're looking at a 4x resolution boost here over Xbox One, with a base pixel count of 2560x1440.
#Quantum break pc vs xbox full
In moving to Xbox One, the temporal reconstruction technique returns in full force. To illustrate, a Titan Xp GPU - the fastest single-chip graphics card money can buy - running the game at close to max settings can lock to 60fps, but only at a 1440p resolution with reconstruction active. In fact, whether you're using reconstruction or not, it can cause issues for even the most powerful of PC hardware.
![quantum break pc vs xbox quantum break pc vs xbox](https://www.extremetech.com/wp-content/uploads/2016/03/QB1-640x354.jpg)
Of course, this places huge demands on PC hardware, owing to the sheer ambition behind the game's renderer. This same technique was included in the PC version as well, but it eventually became possible to disable it and utilise higher base resolutions.
![quantum break pc vs xbox quantum break pc vs xbox](https://i.ytimg.com/vi/IDzASIb0oIo/maxresdefault.jpg)
Thanks to its reliance on multi-sampling, the end results are certainly clean, but with so few pixels at its core, the end result is rather blurry. On Xbox One, that base resolution is a lowly 720p. So what is it doing then? Well, Quantum Break makes use of a temporal reconstruction technique, where the game uses information from previous frames to create an end result exceeding the quality of native resolution alone.
#Quantum break pc vs xbox update
In some respects, the conversion is even more impressive than we thought, but in others, we hope to see some improvement before the title update releases alongside the console on November 7th.įirst of all, it should come as no surprise to anyone familiar with the game that Quantum Break is not running at a native 3840x2160 resolution, as impressive as the upgrade is over the standard console version. A couple of weeks on, and we managed to get a more extended hands-on with the X port of what is undoubtedly one of the generation's most technically challenging games. The resolution upgrade was palpable and performance looked relatively solid. Remedy's Quantum Break was announced for Xbox One X back at Gamescom and we managed to get a few minutes of time on the game, where first impressions were positive.